AI Insights · Timothy · July 2024
Top 5 3D Cartoon Games on iOS in the US in Q2 2024
Explore the performance of the top 5 3D cartoon games on iOS in the United States during Q2 2024, including trends in downloads, revenue, and weekly active users.
The second quarter of 2024 witnessed impressive performances from the top 5 3D cartoon games on the iOS platform in the United States. Here’s a detailed look at the trends in downloads, revenue, and weekly active users for these popular games.
MONOPOLY GO! from Scopely, Inc. saw notable fluctuations in its weekly revenue, peaking at around $26M in the first week of April and experiencing a low of approximately $14.9M by the end of May. Downloads for this game showed a generally upward trend, starting at 282K in early April and reaching 287K by the end of June. However, weekly active users slightly declined from 1.1M at the beginning of April to about 816K by the end of June.
Whiteout Survival by Century Games Pte. Ltd. exhibited a consistent revenue stream, with a high of $4.2M in late April and a general range between $3.1M and $3.9M throughout the quarter. Downloads saw a significant rise towards the end of the quarter, jumping from 117K in early April to 176K by late June. Weekly active users also demonstrated a positive trend, increasing from 793K to over 1M within the same period.
Brawl Stars by Supercell had a mixed performance in revenue, with peaks such as $4.8M in late April and fluctuations throughout the quarter, ending with $3.9M in the last week of June. Downloads peaked in early May at approximately 457K but declined to 258K by the end of June. The game maintained a strong weekly active user base, ranging from 4.7M to 6.1M, peaking in early May.
Township from Playrix showed steady revenue performance, with weekly earnings mostly fluctuating between $2.6M and $3.4M. Downloads remained relatively stable, averaging around 200K for most of the quarter. Weekly active users demonstrated consistency, maintaining numbers around 500K throughout the period.
Pokémon GO by Niantic, Inc. experienced a revenue peak of $2.9M in the last week of June, with fluctuations throughout the quarter. Downloads saw a gradual increase from 64K in early April to 74K by the end of June. The game sustained a robust weekly active user base, ranging from 6.3M to 6.8M, peaking in early June.
This data, sourced from Sensor Tower, highlights the dynamic nature of the 3D cartoon games market on iOS in the US. For more insights, visit Sensor Tower.